Friday, November 29, 2019

The Character of Peter Pan free essay sample

Have you ever dreamed of the place where you would never grow up, where you would never have to worry about your difficulties and live in happiness? The movie Peter Pan will bring you to that world. Peter Pan is a character created by Scottish novelist and playwright J. M. Barrie. It is about a mischievous boy Peter Pan who can fly and never grows up to live with his Lost Boys and fairies in the island of Neverland. And he likes to meet the children from the world outside. One day, he meets Wendy, a beautiful little girl in London and persuades her to come with him to Neverland. They have a great time until Hook, the leader of pirates, wants to kill Peter Pan to take over the Neverland. And at the end, Peter gives Wendy a first kiss and takes her back to her house because Wendy misses her family and wants to grow up just like other kids in her world. We will write a custom essay sample on The Character of Peter Pan or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Peter Pan is sad but he knows he ought to let Wendy choose her own life and he makes a promise to visit her in the future. Being matured, many people wish to get back to their childhood to never grow up again. They dont have to worry about their lives and think too much to make theirs better. They Just lay around and have fun, scared of getting old and sick. But a wish is Just a wish; everyone will have to pass over their childhood and one chance to grow up only. So come with me, where dreams are born, and time is never planned. Just think of happy things, and your heart will fly on wings, forever, in Neverland. said Peter Pan to Wendy. Certainly, every kid will come when they can make their dreams come true and they will be kids forever. So will Wendy. She thinks Peter Pan and the Lost Boys are her good friends she ever has. The friendship of them comes strong when they ogether fght for their freedom toward Hooks. Everyone has a dream. At least when they are still kids, because children love to dream. Peter Pan is considered as a giver for children who want to achieve their dreams and live with happy things. One of the dreams that the kids make is to be able to fly. And Peter Pan told them to think of happy things, have the happy thoughts because happy thought make them fly easily. And by the help of fairy Tinkerbell, it is much easier. But the children have to leave their parents to fly to Neverland, the world of children. And who will take care of them? Who will feed them? They will never be able to take care of themselves or else because they are forever kids who dont know how to do anything except playing around and having fun anytime. And then they will start being bored and missing their parents. All of them who are kids want to be with their parents. The movie has expressed the picture of the boys who lost their family, came to live in Neverland. They have been told by Peter Pan and his fairy Tinkerbell to get away from the world outside and never grow up in Neverland. Although the kids will not grow up, they can die and can not age. They are not immortal. How sad when the children have no one to take good care of them. Especially Peter Pan, the most lost boy at all. The reason Peter Pan comes to Neverland is because he does not want to grow up and die and also his mother wants him to go to law school like his father. Then Tinkerbell comes and saves him by taking him to Neverland. Later, he comes back to visit his family and they have another baby, they forget about him. The director has also told us in he movie that some family dont care much for their children and because of that, not too late to change, but they need time to change at all. The friendship of Peter Pan and Wendy has grown up passionately when Tinkerbell is being Jealous that Peter Pan pays all attention to Wendy only. He forgets about Tinkerbell. But at the end, Tinkerbell understands why Peter does that. Just because Peter Pan never meets anyone like Wendy before, he thinks Wendy is his mother rather than a lover. Because Wendy knows how to take care of him and makes him happy. It shows more in the movie when Hooks uses Tinkerbell to catch Peter and his Lost Boys and of course Wendy. She has strengthened Peter Pan when he is getting hurt by Hooks and Peter from losing his flying power now can fly again and destroy Hooks and his pirates. Giving the peace back to Neverland and knowing how special Wendy is in his heart. Even though Peter Pan and Wendy live in two different worlds, but their heart always direct to each other no matter what. Peter will never grow up but Wendy. Barrie has done a great Job on Peter Pan novel. He lets the viewers know that some children they want their dreams to come true, but besides that, they still also want to live in their real world with their parents and their friends. The dream must affect the reality that what people are expecting at that period of time. Barrie characters Wendy as a nice girl who loves her family very much. So Wendy refuses to stay with Peter and brings her brothers back to their world with their parents. Not all the kids are the same; some of them Just like their family the best and understand the eaning of having a dream come true might have them to lose their family. In brief, this is one of the best movies for children and parents also. Kids never want to grow up because they think they will not have more fun when they are older. But the fact is that life of a human exists from birth, aged, sick and death naturally. Barrie has messaged us that we can be able to get away from the age for a certain time but we can not be immortal. We cant live forever. Peter Pan is characterized as a dream giver to those who want to live everlastingly. But he is also the one to take the dream receivers back to the reality, being normal kids. Peter Pan is totally different from other children, he refuses to be aged. He also represents for a number of children who lack the care of their family. They can be growing up themselves but they will have the same thought as they are young or old. They will not be matured. Barrie wants to point out so that mothers and fathers will know what they should do to take care of their children in the right way. They should know how to direct their kids on the path to the future successfully.

Monday, November 25, 2019

The Evolution of Dance essays

The Evolution of Dance essays For millions of years anthropologists have looked at dance as a means for learning about other cultures, as we gain knowledge through movement. It is through this type of social and cultural expression that we (as spectators and/or performers) are able to delve, firsthand, into the significance of such traditions, the symbolism of the dances, and the roots that feed them. However, with all of the easy-access learning resources that have been made available to us, including (but not limited to) books, periodicals, and web searches, a great portion of modern society now fails to recognize the importance of preserving dance as a type of artistic communication, when other more efficient means of acquiring information exist. Thankfully, the students at the University of Texas at San Antonio understand this issue and have introduced the Latin Dance Society, as a student organization on our campus, in order to rectify the situation. Before delving into all of the wonderful ways that UTSA students have implemented their talents into the preservation of our campuss cultural diversity, I will take a step back to examine the way that the study of dance has evolved from the preliminary study of human gesture and movement. For starters, we may begin by classifying all types of movement into two groups: structured movement systems and habit/skill. Under the structured movement systems category, we have all of our choreographed movement such as martial arts, sporting activities, dramatic arts, and ceremonial (ritual) events. The habit/skill category which includes, postures, facial expressions, and spatial orientations differ from the previous, in the way that these movements remain out of the focal awareness of their actors(Farnell 91). In other words, these are the movements we preform subconsciously. From this point on, I will discuss dance in terms of those choreographed struc...

Thursday, November 21, 2019

The Kitchen is a Fickle Mistress Essay Example | Topics and Well Written Essays - 500 words

The Kitchen is a Fickle Mistress - Essay Example The author is quick to remind us of the housewife's complaints of centuries past, and the difficulty in maintaining an elegant domesticity. She tells of the American pioneer woman, carrying wood, heating water, and toiling over the laundry in an all day undertaking. The washing machine, one of the most laudable household helpers, has changed little since its inception. The wood stove was introduced to be sold to women, but actually saved the man from having to cut as much wood. Still, it is the vacuum cleaner that Rosen uses to illustrate our love of cleanliness and how it has become possible to remain immaculate without the aid of servants. It was these devices that gave the housewife the illusion of being a little more royal than maybe she actually was. The article agrees that while all the modern miracles of housework may not save time, and certainly not money, they have made our society better organized. We are cleaner, we have more options for storing and cooking food, and by all such measures we should be happier. Yet, the author argues that the modern housewife is actually doing the work of several servants and, "electric servants did not easily translate into spending less time on housework". Marketers have simply made the experience seem a little more aristocratic. We have every kitchen appliance available to make our cooking experience quick, clean,

Wednesday, November 20, 2019

Impact of service quality on customer satisfaction and customer Dissertation

Impact of service quality on customer satisfaction and customer loyalty an application on the banking sector - Dissertation Example With the aim to evaluate the impact of service quality and customer satisfaction on customer loyalty, three objectives were set in Chapter I. Based on a qualitative approach, only secondary data has been used for this study. With customer loyalty as the dependent variable, three independent variables – perceived value, service quality and customer experience have been considered in this study. The study finds that certain dimensions of service quality directly impact customer loyalty - reliability, empathy, responsiveness and assurance. Staff training is thus of importance in delivering quality training to evoke such feelings in customers. In the service economy the relationship between service quality and customer experience has gained immense importance. Customers base their future decisions on the ‘moment of truth’ and hence staging and designing an experience has become an important tool to gain competitive advantage in the banking sector. Banks need to unders tand individual customer needs and personalize service. Perceived value enhances customer satisfaction and this leads to enhanced customer loyalty. Customers evaluate the benefits they receive against the costs they pay for such services. Thus Perceived value in the banking sector independently impacts customer satisfaction leading to customer loyalty. ... 1.4 Conceptual framework 4 1.5 Structure of the Study 6 1.6 Scope of the Study 6 Chapter II Literature Review 2.1 Chapter Overview 7 2.2 Definitions 2.2.1 Service Quality 7 2.2.2 Customer Satisfaction and Customer Experience 8 2.2.3 Customer-perceived Value 9 2.2.4 Customer Loyalty 10 2.3 Dimensions and perceptions of service quality 2.3.1 Dimensions of Service Quality 10 2.3.2 The Gap Model 11 2.3.3 Perceptions of Service Quality 12 2.3.4 Summary 15 2.4 Service Quality and Customer Loyalty 16 2.5 Service Quality and Customer Experience 19 2.6 Perceived Value on Customer Satisfaction and Customer Loyalty 22 Chapter III Methodology 3.1 Research Philosophy 23 3.2 Research Design 23 3.3 Research Methodology 23 3.4 Choice of Method 24 3.5 Data Collection 25 3.6 Sources of data 25 3.7 Justification for Literature Review 25 3.8 Data Analysis 26 3.9 Ethical Concerns 26 Chapter IV Findings and Discussion 4.1 The Banking Industry 27 4.2 Service Quality and Customer Loyalty 27 4.3 Service Qual ity and Customer Experience 29 4.4 Perceived Value on Customer Satisfaction and Customer Loyalty 31 4.5 Discussion 33 Chapter V Conclusion and Recommendation 5.1 Conclusion 36 5.2 Recommendations to enhance customer loyalty 37 5.3 Limitations of the Study 37 5.4 Recommendations for further research 37 5.5 Personal Reflections 39 References 40 Figures Figure I Framework for the Study 5 Figure II Customer Experience and Service Quality 30 Chapter I Introduction 1.1 Background In an intensely competitive business environment, sustainable competitive advantage has become imperative. The service industry has been forced to create new ways of finding competitive advantage (Chen & Hu, 2012). Retaining customers is considered to be more important than creating new customers. Retaining existing

Monday, November 18, 2019

Report Coursework Example | Topics and Well Written Essays - 1000 words - 5

Report - Coursework Example This process is called transmutation. An element keeps changing as the nucleus loses energy and mass. Coins are metallic. They also are elements that contain mass. They are fit because they have heads and tails. Radioactivity can be determined when the coins land on a different side to mean that they have lost energy and mass. It is a probabilistic method, but it works well to establish the hypothesis involved. Probability is used in these experiments determine half-life and the process of decay. It is a game. It uses random actions to prove certain trends. Probability is also used here to track progress of decay of the coins. It eliminates decayed coins against non-decayed. Two random experiments were conducted to determine radioactive decay of random coins. The purpose was to come up with a statistical explanation for their radioactivity and to establish the procedure. The coins were tossed and probability was used to determine the process of decay. The coins were tossed and each coin that landed on its head was decayed. Each coin that was on its tails was not decayed. This was the mode of separation for the decay process. The second hypothesis is also a little faulty. It is almost 3. An average of 2.97 is recorder in the table to mean that the throws after the first are mostly two or three to create two or less coins

Saturday, November 16, 2019

Suitable Network To Implement In Gaming Centre Computer Science Essay

Suitable Network To Implement In Gaming Centre Computer Science Essay In this documentation, is going to propose a suitable network to implement in gaming centre. In order to select the right network, it is necessary to have understanding and knowledge on various types of network, to know the efficiency and reliability of the network, various types of game and requirement, network topology and architecture, ISP package selection, network component. Follow by types of game that going to provide to the customer, by providing several example of games requirement for making decision on different types of hardware and software to use in gaming centre. The game requirement is an important role that allows gaming centre to choose the suitable hardware for the computer in the gaming centre in order to achieve customer satisfaction. In order to allow customer to play online and LAN games with lowest connection latency, the selection of network topology and architecture is important. Due to the gaming centre is going to implement 30 gaming computer for the customer, the right topology and architecture allow customer to play online and LAN game smoothly. To play an online game with smooth connection, it is required to have good bandwidth of connection speed. Therefore, choosing the suitable package among other Internet Service Provider will be based on the connection speed. To build a complete and working network for the gaming centre, the major component of network cannot be missed out, which is computer, software, network interface device, and transmission media. Each of the components has different responsibility in order for a network to be complete. With the help of research on Internet, the model of device and type of application is recommended base on the specification of the hardware and software. However, these hardware and software may request to change by gaming centre after or before the implementation based on their justification. Assumption Below is some of the assumption of the gaming centre and network that going to implement:- The gaming centre will be providing high-end game to customer. Customers allow playing offline, online, and LAN games in the gaming centre. The gaming centre is capable of hosting tournament for different types of online and LAN games. The computer specification is sufficient enough for most of the high-end game. The connection bandwidth is capable to handle up to 35 computers in the gaming centre. The network topology, architecture and device recommended able to achieve the terms of scalability and flexibility for the gaming centre to expanding the business in future. Limitation There is some of limitation of the network that may require specialist or admin with relevant knowledge to solve the problem. These limitations may require paying extra attention by admin in order to minimize the lost that cause by it. The particular networks fail if the centralized device is encountering a problem. This may affect all computers that connected to the device. The network congestion problem occur when huge numbers of users trying to access the server to obtain the resource from the server. When the server is down or damage, it unable to handle and provide result of request by the customer such as starting a game. 1.0 Chapter 1 1.1 Introduction Wendell Odom (2004, pg.5) states that Network, a combination of hardware, software, and cabling, which together allow multiple computing devices to communicate with each other. In general, network basically means that numbers of computer being attached together in order to communicate and sharing information using cable. However, without proper configuration and supported software, communication and sharing information activities cant perform accordingly. Picture below shows the example of a network. Figure 1.1 Computer Network (http://www.home-network-help.com/wireless-router-as-access-point.html, n.d.) In order to create a successful network, it should consist of several parts, which is computer, software, network interface device, and transmission medium. Without any of the important part mention above, it will not call as a network. Computer is electronic devices that allow users to perform certain task easily compare to perform manually. Software is an application that helps computer to perform most of the task. Network interface device is referring to the device that uses to connect the computer with the internet, example modem, switch, router, and hub. Transmission medium is cable that connects the network interface device with the computer, as well as connects to the internet. People nowadays know that advantage of network is to share resources and information in shortest time and different geographical location. It helps to evaluate the travel time from one location to another location. Moreover, network also helps increased cost efficiency, this is refer to most of the software are published are costly and required certain amount of time to install. With the help of network, they can stored or install the software on a server so that it can be used by different workstation. In the gaming centre, it allow customer to access to the game play online or LAN games with players within or outside the gaming centre. 1.2 Type of Network 1.2.1 Wide Area Network (WAN) The gaming centre will be implementing the Wide Area Network, which is a combination of multiple Local Area Networks to allow customer to play online game as well as LAN game at the same time. Example of the WAN is Internet. It combines all the LAN that connected to the internet which allows users to communicate and sharing resource within the LAN or other LAN that connected to the Internet. Figure 1.2 WAN (http://wally.cs.iupui.edu/n241_06/files/webMag/index.html, n.d) The reason of having WAN for the gaming centre is due to the wide coverage of the network. The only resource needed for the gaming centre to implement is LAN that can access to the Internet, then it is automatically becomes part of the WAN. 2.0 Chapter 2 2.1 Computer Game Mark Stanfield and Thomas Connolly (2008, pg.25) states that The definition of computer games combines the more comprehensive concept of game with the use of computer. The game concept represents a structured or semi-structured activity with goal that players try to achieve and set of rules governing its operation. Base on the definition, game is referring to a well planned structure that consists of objective for anyone that plays it. However, player is required to understand and obey the rules and regulation of the specific in order to achieve the objective and gain achievement. Meanwhile, computer game is mean by the game can only be played using electronic devices which is computer. That the beginning of computer games, there is only offline game available and it required lesser disk space compare to computer games nowadays. Until today, there is plenty type of computer game on the market, such as online games, offline games, LAN games which is local area network games, and every type of computer games had been classified into different categories, for example RPG, FPS, RTS and many more. Offline games is referring to any games that can play by single player and unable to connect through the network and play with other players that playing the same game. An online game is referring to any type of game that can play using Internet and play or compete against other player. Lastly, LAN games is referring to any types of game that can played with other players within the certain area whereby users computer is connected to a same network. However, there are many games that can allow single player as well as multiplayer. Every game had its own requirement in order for player to play the games without any foreseen problem, the requirement divided into different categories, such as type operating system, processor, and type of graphic card, numbers GB of RAM, hard disk space, and also DirectX version. However, there is minimum requirement and recommended requirement which allow player to know that the specific game is suitable to play on their computer or not. Minimum requirement is to allow users to run and play the game in a normal performance and loading speed. As for recommended requirement, users able to run and play the game smoother in terms of performance and higher loading speed. As a LAN gaming centre, it is necessary to have various type of games provided to customer according to their favourite, and to satisfied the customer, there is certain level of knowing the games requirement and specification so that the centre able to choose the right hardware and software for the computer in the centre. By taking some example of the games requirement, it should be able to help in choosing the proper gadget for the computer. 2.2 Types of Game The game chosen to review the game requirement and use it as a reference for selecting the suitable hardware and software for the computer, Starcraft II, Warcraft 3, Counter-Strike: Source, Sudden Attack SEA, and Devil May Cry 4. The example of game chosen included online games, offline games, and LAN games. Online game example for this documentation is Sudden Attack SEA, which is first person shooting game and can only be played while connected with internet. Offline game is Devil May Cry 4 which is role playing game only for single player. Lastly LAN game, the example of game chosen is Starcraft 2 and Warcraft 3, a real time strategy game, and Counter-Strike: Source is a first person shooting game. These three games can be played with other player while connected to the network. However, it can be consider as offline, online game as well, due to these game are able to play with single player or connected to internet and play with or compete against other player. 2.3 Games Requirement Figure 2.1 Sudden attack SEA (online) (http://www.gx.com.sg/Blog/Blog.aspx?id=7ab57b16-fa13-4f2a-a937-0fb14368fec3, n.d) System Minimum Requirement Recommended Requirement CPU Intel Pentium 4 1.8GHz or above AMD Athlon XP2100 or above Intel Core 2 Duo or above AMD Athlon 64 X2 or above Memory 1GB or above 2GB or above (Win Vista/7) 2GB or above 4GB or above (Win Vista/7) Video Card 128MB or above 256MB or above Microsoft DirectX 9.0c compatible Graphic Card Operating System Windows 2000/XP/Vista/7 DirectX Microsoft DirectX 9.0c or above Hard Disk Space 3GB free space after game installation Table 2.1 Sudden Attack requirement (http://suddenattack.asiasoftsea.net/04-download/04-download_01_01.aspx, n.d) Figure 2.2 Devil May Cry 4 (offline) (http://cineclubecovilha.com/torrent/torrent/Devil-May-Cry-4-DVDDL-Full-PC-Gamedaa/2905/0.html, n.d) System Minimum Requirement Recommended Requirement CPU Intel Pentium 4 processor or better Intel Core 2 Duo processor or better Memory 512MB 1GB Video Card NVIDIA GeForce 6600 series or better NVIDIA GeForce 8600 series or better Operating System Windows XP service pack 2 Window Vista Hard Disk Space 8GB Drive DVD-ROM Drive Table 2.2 Devil May Cry 4 requirement (http://devilmaycry.org/243/devil-may-cry-4-pc-system-requirements.html, n.d) Figure 2.3 Starcraft II (LAN/Online/Offline) (http://www.keys4.me/starcraft-2-ii-wings-of-liberty-eu-cd-key-pc.html, n.d) For Windows OS System Minimum Requirement Recommended Requirement Operating System Window XP/Vista/7 (latest service pack) Window Vista/7 CPU 2.6GHz Pentium IV or equivalent AMD Athlon processor Dual Core 2.4GHz processor Graphic Card 128MB PCIe NVIDIA GeForce 6600 GT or ATI Radeon 9800 PRO or better 512MB NVIDIA GeForce 8800 GTX or ATI Radeon HD 3870 or better RAM 1GB (1.5GB for Window Vista/7) 2GB Hard Disk Space 12GB Others (hardware) Keyboard/mouse, Internet Connection Resolution Minimum 1024720 display resolution DirectX DirectX 9.0c Table 2.3 Starcraft II: Wings of Liberty requirement (for Windows) (http://us.blizzard.com/support/article.xml?articleId=26242locale=en_US, n.d) For Mac System Minimum Requirement Recommended Requirement Operating System Mac OS X 10.5.8, 10.6.2 or newer Mac OS X 10.6.5 or newer CPU Intel Processor Intel Core 2 Duo processor Graphic Card NVIDIA GeForce 8600 GT or ATI Radeon X1600 or better NVIDIA GeForce 9600M GT or ATI Radeon HD 4670 or better RAM 2GB 4GB Hard Disk Space 12GB Others (hardware) Keyboard/mouse, Internet Connection Resolution Minimum 1024720 display resolution Table 2.4 Starcraft II: Wings of Liberty requirement (for Mac) (http://us.blizzard.com/support/article.xml?articleId=26242locale=en_US, n.d) Figure 2.4 Counter-Strike: Source (LAN/Online/Offline) (http://www.moddb.com/games/counter-strike-source, n.d) For Windows System Minimum Requirement Recommended Requirement CPU 1.7GHz processor Pentium 4 processor (3.0GHz or better) RAM 512MB 1GB Graphic Card DirectX 8.1 level graphic card (Requires support for SSE) DirectX 9 level graphic card Operating System Windows 7 (32/64-bit) / Vista / XP DirectX DirectX 8.1 or above DirectX 9 or above Table 2.5 Counter-Strike: Source requirement (for Windows) (http://store.steampowered.com/app/240, n.d) For Mac System Minimum Requirement Operating System OS X version Leopard 10.5.8 Snow Leopard 10.6.3 RAM 1GB Graphic Card NVIDIA GeForce 8 or higher ATI X1600 or higher Intel HD 3000 Others (hardware) Mouse, Keyboard, Internet Connection Table 2.6 Counter-Strike: Source requirement (for Mac) (http://store.steampowered.com/app/240, n.d) Based on the example of game requirement shown above, it clearly shows that different game have its own minimum and recommended requirement in order to play the game smoothly. Games requirement are usually based on previous version of graphic card or processor that already in the market to allow more player to play the games with their current computer. It also shows that different year of published the game may affected the requirement directly. With the example given for different games requirement, it helps the gaming centre to choose the right hardware for the gaming computer. 3.0 Chapter 3 3.1 Topology The topology choose to implement in the gaming centre is star topology. Star topology is one of the most common topology that used in current days. In star topology, every device is connected to a centralized device such as switch, router, or hub via Ethernet cable. This topology arrangement creates a point-to-point network connection between two devices and overall gives the appearance of a star. The reason of implementing the star topology in the gaming centre is the level of flexibility and expandability is high. Multiple star can combine as a hierarchical star and connectivity of the network on one particular computer will not affected other computer that connected to the same network unless the whole centralized device or main cable connected with the modem or router is damaged. Figure 3.1 Star Topology (http://tjliu.myweb.hinet.net/COA_CH_12.htm, n.d) 3.2 Architecture The architecture that suggested implementing in the gaming centre would be client-server architecture. Client-server architecture is referring multiple user computer connect and interact with one or multiple server that connected within same network. This architecture allows multiple users to submit request at the same time, and the server able to react to the request and provide result to user requested accordingly. Server are usually powerful machine due to the workload is heavy and need to be complete within short period of time. The reason of implementing client-server architecture to the gaming centre is due to the resource will be kept in the server that connected to the same network with the users computer. If the gaming centre decides to expand and add more computers to the network, it would be very easy to configure and it wont affect other clients connection with the server. Figure 3.2 Client-server (http://www.javaworld.com/javaworld/jw-10-2001/jw-1019-jxta.html, n.d) 3.3 Internet Service Provider ISP is the companies that provide Internet service to the people by subscribe various packages that give various amount of Mbps and services to the customer. Some ISP also provides modem/router for subscribing their package. The ISP that suggested is TM. Currently TM is promoting high speed broadband called Unifi, these package allow customer to enjoy the speed from minimum 5Mbps up to 20Mbps. For the gaming centre, the BIZ 10 package is sufficient enough for gaming. Below shows some of the key features of the BIZ 10 package:- Download and upload up to 10Mbps 1 fixed IP Unlimited usage 2 online guard plus 2 ishield plus 3.4 Component of Network In earlier part of documentation, it states that a complete network consists of 4 major components. The components are, computer, software, network interface device, and transmission medium. If lacking either one of the components, a network will not complete. 3.4.1 Computer Computers, a component that responsible on dealing with the user and connection, to setup, configure and maintain the network. Gaming centres main objective is to provide good service in terms of game playing satisfaction for customer to gain profit. In customer view, they usually hope to play game without any connection latency problem, or display lagging problem during the game. And also external hardware such as keyboard, mouse, and headphone also must be in good quality to satisfy the customer. In order to achieve the objective, choosing the right hardware for the computer would be important. Due to the computer hardware is updating model and performance frequently, there is impossible for a gaming centre to get a set of latest hardware for computer in the gaming centre, because it is costly. In this case, the computer that installed in the gaming centre would be a customize computer, which means the CPU itself is installed based on buyers need. Therefore, the computer specificat ion for the gaming centre is shown on table below. System Component Device model Operating system Windows 7 Ultimate 32-bit CPU Intel Core i5 650 @ 3.20GHz RAM 4GB Graphic Card ATI Radeon HD 5670 DirectX DirectX 11 Table 3.1 Computer Specification In order for gaming centre to keep the important data and information such as finance report or employees profile. It is highly recommended to implement server in the gaming centre. Server also allows gaming centre to store the games that going to play by the customer. Customer able to play any games that already installed in the server of the gaming centre, by choosing and click on the games shortcut inside the computer, customer are able to play the game freely. The model of server recommended to implement in gaming centre is Dell PowerEdge R515 2U Rack Server. It is suitable for storing database, application, email and others file. This model of server consists up to 25TB of internal storage space. And is easy to manage with the help of dell management console, and interactive LCD screen and other features to allow administrator to monitor and maintain the server frequently. Figure 3.3 Dell PowerEdge R515 2U Rack Server Processors AMD OpteronTM   4100 series processors Memory Up to 128GB1  (8 DIMM slots) 1GB/ 2GB/ 4GB/ 8GB   Up to 1333MHz Operating System Microsoft ®Ã‚   Windows ®Ã‚   Small Business Server 2011 Microsoft ®Ã‚   Windows ®Ã‚   Small Business Server 2008 Microsoft ®Ã‚   Windows Server ®Ã‚   2008 SP2, x86/x64 (x64 includes Hyper-VTM   ) Microsoft ®Ã‚   Windows Server ®Ã‚   2008 SP2 R2, x64 (includes Hyper-VTM   v2) Microsoft ®Ã‚   Windows ®Ã‚   HPC Server 2008 Novell ®Ã‚   SUSE ®Ã‚   Linux ®Ã‚   Enterprise Server Red Hat ®Ã‚   Enterprise Linux ®Ã‚   Virtualization Options: Citrix ®Ã‚   XenServerTM   VMware ®Ã‚   vSphereTM   4.1 (including VMware ESX ®Ã‚   4.1 or VMware ESXiTM   4.1) Storage Option Hot-plug Hard Drive Options: 2.5 SAS SSD, SATA SSD, SAS (10K) 3.5 SAS (15K), nearline SAS (7.2K), SATA (7.2K) Maximum Internal Storage: Up to 8TB1-24.6TB1  (depending on chassis) Embedded Network Controller One Dual-Port Broadcom 5716 Gigabit NIC (total of two 1x GB ports) Drive Bays Hot-Swap options available:   Up to eight or twelve 3.5 SAS or SATA, or 2.5 SAS or SSD drives Slots 3 PCIe G2 slot + 1 storage slot: One x8 slot Two x4 slots One x4 Storage slot Power Redundant 750W hot-plug power supplies Availability Hot-plug hard drives, Hot-plug redundant power, ECC memory, and Quad-pack LED diagnostic (12HDD chassis) or interactive LCD (8HDD chassis) Graphic Maxtrox G200eW w/8MB Chassis 8 HDD Chassis 3.40 H x 17.19 W x 24.09 D (in) 86.4 H x 436.6 W x 610.2 D (mm) 12 HDD Chassis 3.42 H x 17.53 W x 26.17 D (in) 86.7 H x 445.2 W x 664.6 D (mm) Management DellTM   OpenManageTM   BMC, IPMI 2.0 compliant Lifecycle Controller enabled via optional: iDRAC6 Express, or iDRAC6 Enterprise and vFlash Unified Server Configurator Table 3.2 Server Specification (http://www.dell.com/us/en/enterprise/servers/poweredge-r515/pd.aspx?refid=poweredge-r515s=bizcs=555, n.d) 3.4.2 Software The software that recommended implementing into the gaming centre is Windows 7 Ultimate 32-bit installed in every computer inside the gaming centre due to user friendly. For the server, it is recommended to install Windows small business server 2008. This particular operating system support internet connectivity, internal Web sites, remote access, file and printer sharing, backup and restore to secure all the resource that installed in the server. For securing the computer in the gaming centre from virus attack and hacking, the antivirus also required to install. The KasperSky anti-virus 2011 is the latest and suitable to protect the computer in gaming centre. In order to maintain and configure the network easily, the Cisco routers are integrated with Cisco IOS which is an all-in-one network operating system that allow user maintain the network using Cisco IOS Command Line Interface (CLI). With the help of Cisco IOS, administrators can configure, monitor and troubleshoot the system easily. Last but not least, all the games software or client need to installed into the server to allow customer to access. The reason of installing all games client is to save time on install and maintain. When a games encounter a problem, admin can solve it on the server side compare to install in each pc, admin have to solve the same problem over and over again when problem encounter. 3.3.3 Transmission Media The transmission media used for the gaming centre is Unshielded Twisted Pair (UTP) and wireless. UTP is the most commonly used media for connecting from device to device in various type of network. It consists of eight individual copper wires and each of the wires are covered by an insulating material and twisted around each other. Upon searching for information regarding UTP (CICSO, 2004) has shown various category of UTP cable. Category 1 Used for telephone communications. Not suitable for transmitting data. Category 2 Capable of transmitting data at speeds up to 4 megabits per second (Mbps). Category 3 Used in 10BASE-T networks. Can transmit data at speeds up to 10 Mbps. Category 4 Used in Token Ring networks. Can transmit data at speeds up to 16 Mbps. Category 5 Can transmit data at speeds up to 100 Mbps. Category 5e Used in networks running at speeds up to 1000 Mbps (1 gigabit per second [Gbps]). Category 6 Typically, Category 6 cable consists of four pairs of 24 American Wire Gauge (AWG) copper wires. Currently the fastest standard for UTP. The reason of having UTP to be implement in the gaming centre is due to the cost for the cable is cheap compare to other type of cables and is easier to install as well. It also can support multiple signals travelling through the same cable. Figure 3.3 Unshielded Twisted Pair cable (http://www.tech-faq.com/utp.html, n.d) 3.4.4 Network Interface Device For network interface device, is the component that act as the middle man in terms of business, it is connected with the users computer, and also Internet to handle data transferring, such as modem, router, switch, hub, and bridges. The device that implement in the gaming centre is modem, router, and switches. Each three device have different usage, modem, allow users to gain access to the internet which usually provided by the Internet Service Provider company upon subscribe the package. Router, to allow more than two users to connected and access to the internet, it also allow users to form a LAN. Switches, allow multiple users to communicate and sharing resource within the network. The router that recommended implementing in the gaming centre is Cisco 2951 Series Integrated Router. This model of routers has the feature shown below:- 3 integrated 10/100/1000 Ethernet ports with 1 port capable of RJ-45 or SFP connectivity 2 service module slots 4 Enhanced High-Speed WAN Interface Card slots 3 onboard digital signal processor (DSP) slots 1 internal service module slot for application services Fully integrated power distribution to modules supporting 802.3af Power over Ethernet (PoE) and Cisco Enhanced PoE Security Onboard hardware acceleration for VPN encryption Secure collaborative communications with Group Encrypted Transport VPN, Dynamic Multipoint VPN, or Enhanced Easy VPN Integrated threat control using Cisco IOS Firewall, Cisco IOS Zone-Based Firewall, Cisco IOS IPS, and Cisco IOS Content Filtering Identity management using authentication, authorization, and accounting (AAA), and public key infrastructure Voice High-density packet voice DSP module, optimized for voice and video support Standards-certified VoiceXML browser services Cisco Unified Border Element capabilities Cisco Unity Express voicemail support. Support for Cisco Communications Manager Express and Survivable Remote Site Telephony Figure 3.4 Cisco 2951 Series Integrated Router (http://www.datavox.net/ProductsServices/cisco-2951-router.htm, n,d) For switches, one of the most famous and reliable brand is Cisco. Therefore, the model choose to implement in gaming centre will be ESW-520-48P-K9. This particular model of switch contains 48 ports which mean that it capable to handle 48 devices at a time and it have 4 expansion ports: 2 10/100/1000BAST-T and 2 SFP slot. Figure 3.5 ESW-520-48P-K9 (http://www.telephonyware.com/telephonyware/products/cisco-esw-520-48p-k9.html, n.d) 4.0 Floor Plan Figure 4.1 Floor Plan 5.0 Network Diagram 6.0 Appendix 6.1 Practical 1 Task A List the different types of Unshielded Twisted Pair (UTP) cables commonly found and state the common uses for each. (12 marks) Category 1 Used for telephone communications. Not suitable for transmitting data. Category 2 Capable of transmitting data at speeds up to 4 megabits per second (Mbps). Category 3 Used in 10BASE-T networks. Can transmit data at speeds up to 10 Mbps. Category 4 Used in Token Ring networks. Can transmit data at speeds up to 16 Mbps. Category 5 Can transmit data at speeds up to 100 Mbps. Category 5e Used in networks running at speeds up to 1000 Mbps (1 gigabit per second [Gbps]). Category 6 Category 6 cable consists of four pairs of 24 American Wire Gauge (AWG) copper wires. Currently the fastest standard for UTP. Task B Identify the components and tools necessary to wire Ethernet cables using the chosen UTP cable. (4 marks) RJ-45 connecter Crimping tool (AMP modular plug hand tool) Cable tester UTP cable Task C For each of the component and tool identified in part (b), describe and illustrate using diagrams where applicable the purpose of each and differentiate the various categories or classifications should they exist. (20 marks) UTP cable Figure 6.1 UTP cable (http://www.tech-faq.com/utp.html, n.d) -Common type of cable that used to connect between computer and network device in most of the network nowadays. RJ-45 connecter Figure 6.2 RJ-45 connecter (http://www.or.com.my/products/cable/accessories/, n.d) -To connect between RJ-45 interface network device and computer. Crimping tool (AMP modular plug hand tool) Figure 6.3 AMP modular plug hand tool (http://www.laikeet.com/catalog/product_reviews_new-amp-tyco-2-231652-0-modular-plug-hand-tool-crimper.html, n.d) -A multipurpose tool that can use for stripping the wires jacket and cut the wires into specific length and crimping RJ-45 connecter to sealed the wires of UTP in correct place within the jack Cable tester Figure 6.4 Cable tester (http://networkcable-tester.com/2011/01/14/cable-tester-2/, n.d) To perform a test on the cable when successfully crimped. Task D Using separate diagrams, illustrate the different two wire color-code standards for implementing of UTP Ethernet cables. (16 marks) Figure 6.5 color-code standard (http://www.controlcable.com/custom.asp?c=61084321, n.d) Table 6.2 Wiring Standards (http://www.controlcable.com/custom.asp?c=61084321, n.d) Pin # T568A T568B 1 White/Green White/Orange 2 Green Orange 3 White/Orange White/Green 4 Blue

Wednesday, November 13, 2019

The Postal Acceptance Rule Essay -- Business Law

Contractual agreement has always been viewed in terms of offer and acceptance. The universal principle to contract law has always been parties may get into an agreement in whichever way they deem fit and they are subject to certain terms as they choose. As far as legal requirements vital to their formation are binding contracts may be formed. Moreover a binding agreement may be manifested in terms of writing or in verbal form. One of the controversial issues in the law of contract formation has always been the issue of distance contracts. Matters regarding to the types of rules that should be used to govern this type of contracts have always been a topic of debate. One of these rules includes the age old Postal acceptance rule also known as the â€Å"postal rule† or the â€Å"Mailbox rule†. This paper seeks to examine the justification of the postal acceptance rule and its place in the modern world with the emergence of electronic means of communication Background Postal acceptance rule dates back in 1818 when it was established in a court case of (adam v lindsell) In this case the code had to reach a verdict on the moment of contract formation by post. Apparently the courts found out that the parties communicating acceptance through post office were never certain at the exact time the acceptance had been sent. Since postal communication is subject to delay, the involved parties could never be simultaneously aware of the acceptance of the communication, that is, the communication was non instantaneous. As a result this created a series of problems that in turn led to the formation of the postal acceptance rule that still is in so much use today The postal acceptance rule The postal acceptance rule as accepted in the law legal systems... ... Journal (1997): 13. poggi, chrisopher T. "Electronic commerce legislation :An analysis of European and American approaches to contract formation." Virginia journal of international (n.d.). rule", The electronic formation of contracts and the common law: "mailbox. baylor law review. 8 april 2004. scott, Dave. Should the postal acceptance rule be applied t email. 8 april 2012 . T, Poggi and Christopher. "Electronic Commerce Legislation: An analysis of European and American Approaches to Contract Formation." Virginia Journal OF International Law (2000): 224. watnick, valerie. THE ELECTRONIC FORMATION OF CONTRACTS AND THECOMMON LAW "mailbox rule". 6 november 2004. Yamaguchi, mikio. "The problem of delay in the Contract formation Process: A comparative study of contract law' ." cornell international law (2004): 357.